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Games development is an exciting and rewarding industry. So Futureworks has developed a Game Art degree which will produce graduates who have a wide skill set, making them valuable as employees of either large game developers, or smaller independent game studios – or even as talented and in-demand freelancers.

  • 3D Digital Techniques
  • 3D Digital Art
  • Digital Painting
  • Game Engines
  • Small Class Sizes
  • Excellent Course Structure
  • Industry Contacts
  • Creative Community
  • Broad Career Opportunities
  • Excellent Tutor Support
  • Real-World Briefs
  • Industry Standard Facilities
  • Industry Standard Hardware and Software
  • Year 1
    You will start by focusing on developing your existing traditional artistic abilities, covering areas such as life, still life and other observational art, including essentials such as proportion, anatomy, and composition, all whilst bringing this into the digital arena.
  • Year 2
    Building on year 1, you will continue to explore 3D digital art, environments, digital painting and game engines. You will also become competent in 3D modelling, learning the necessary skills including character animation, lighting and digital sculpting.

  • Year 3
    Your skills will continue to develop, alongside a thorough understanding of game design fundamentals and an appreciation of the game design process and accepted workflows, culminating in your third-year honours project which will become the centrepiece of your portfolio and should reflect the area of game art in which you plan to specialise.

Why Choose The Game Art Degree at Futureworks?

If you’re an A level art student who wants to develop your traditional artistic skills while at the same time pursue your passion for games, then this is the course that is ideally suited to you.

You will gain a fantastic mix of traditional and digital art skills, while acquiring a detailed understanding of related professions and your potential role in the wider games industry.

You will benefit from the experience of our highly experienced tutor team who are all currently active within the industry. This means that they keep abreast of developments and ensure that the course content adapts every year to reflect the changing nature of industry. So you can be confident that the skills you are learning are relevant to the current games job market.

Our tutors also insist on smaller class sizes. This allows you to receive more individual time with tutors. It gives us the time and space to personalise the course around you and for us to develop suitable projects around your chosen specialisms.

This course is validated by the University of Central Lancashire (UCLan)

Your Game Art Career Opportunities

With such a broad range of artistic abilities under your belt, it is difficult to list all the roles in this growing industry that are available. However, successful graduates from the Game Art degree will be in pole position to become 2D Artists, 3D Environment Artists, 3D Character Artists and 3D Technical Artists. With opportunities becoming widely available both in the UK and overseas, this is the course that could allow you to become part of the next generation of inspirational Game Artists.

Location & Teaching

Your primary location of study will be at our Riverside Campus, which is located on New Bailey Street in Manchester. As part of your course, some of your lessons may take place at our Futureworks Studios facility located in MediaCityUK, a few miles from the city centre.

Futureworks recognises that the skills, competencies and contribution of its staff are vital to the delivery of high quality Higher Education. All programmes are managed by a dedicated Programme Leader and team of experienced tutors, and our excellent links with industry employers mean you’ll have access to exciting guest lectures and fantastic opportunities to gain experience on real-world projects.

“I've had a fantastic time studying game art at Futureworks, brilliant mentorship and guidance from the tutors has given me the skillset needed to fulfil my dream job as a concept artist. The course was really interesting and taught me all the essential skills and workflows needed to be a useful asset to any studio.”

Lucas Street (graduate, now a Concept Artist at Conductr)
Futureworks Game Art BA (Hons) Student

“The excellent support provided by tutors in the form of feedback combined with guest lectures helped me to network and prepare for my role within the industry. The course simulates aspects of the industry such and stand ups, deadlines and project pipelines which fosters an encouraging and creative environment.”

Emily Cooper (graduate and Concept artist at Hyper Luminal Games)
Futureworks Game Art BA (Hons) Student

Game Art