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Games development is an exciting and rewarding industry. So Futureworks has developed a Game Art degree which will produce graduates who have a wide skill set, making them valuable as employees of either large game developers, or smaller independent game studios – or even as talented and in-demand freelancers.

  • Art Fundamentals
  • 3D Modelling for Game
  • Visual Design
  • 3D Environment Art
  • 3D Character Art
  • Game Engines

Year 1

Art Fundamentals (40 credits)

An introduction to the fundamentals of applied artistic knowledge, covering core principles such as form and volume, perspective, figure, gesture, light, and colour, alongside observational and life drawing workshops.  

Introduction to 3D Modelling for Games (40 credits)

Designed to introduce you to basic modelling techniques with an industry-standard 3D modelling package and familiarise you with 3D modelling workflows. It aims to provide a solid foundation of game engine ready asset creation and enable you to create a portfolio of 3D modelled work. 

Visual Design 1 (20 credits)

This focuses on the foundational concepts of design, analysis successful practices, the theories behind good design, shape language, environmental design, character design and prop design which are all used in the creation of concept art. Framing the learning around constant iteration and development of ideas, formulating good design ideas and peer to peer feedback.  

Historical Contextual Studies (20 credits)

This module encourages students to engage with the history of their mediums, with a chronological study of the history of art and their movements (placing the techniques they are learning against the backdrop of their historical development) and how these movements have influenced the visuals of games. Key skills like writing, research, referencing, and presentation skills are also developed. 

Year 2

3D Character Art (40 credits)

You will explore the forms of the human body, familiarising yourselves with the creation of a character through digital sculpting, detailing, retopologising, baking and texturing phases. This both strengthens the core understanding of anatomy as well as enriches the appreciation of how the production pipeline works. 

3D Environment Art (40 credits)

Enhance your practical skills in 3D modelling and texturing software and analyse the process for preparing game art assets for use within a game engine. You will construct a level using a game engine, incorporating modular modelling, trim sheets and PBR (physics-based rendering) texturing.  

Visual Design 2 (20 credits)

This module expands your visual design skills and introduces more advanced levels of concept design methodology and theory as well as allowing students to specialise in their chosen field within the realm of visual design and concept art. 

Contemporary Contextual Studies (20 credits)

An introduction to key concepts, cultural issues, and contexts that support both workshop and studio practice as well as professional game art practice. It will explore the development of the game art practitioner and analyse the influences of design practitioners, enabling you to develop a range of cognitive skills including research, analysis, synthesis, and evaluation. 

Year 3

Honours Project (40 credits)

Your chance to develop your specialism, working on a project you design in collaboration with the module lead. 

Game Engine Project (40 credits)

To prepare you for a career in game art by developing your ability to employ professional technical art practices and procedures. It enhances your skills through the creation of a unified body of work that showcases a professional understanding of the technical art pipeline and promotes the development of work from original conception to completion using an industry-standard game engine, encouraging exploration to formulate workflows that solve art pipeline problems related to a proposed brief. 

Visual Design 3 (20 credits)

This module aims to investigate and evaluate game art created by contemporary artists, building upon your visual design skills through the creation of a professional 2D game art portfolio. It enables you to create your own project briefs that are appropriate for and complement your chosen specialism and provides an opportunity to prepare portfolios in readiness for job interviews for game art roles within the industry. 

Personal & Professional Development (20 credits)

A module focusing on getting you a job: everything from CVs, websites, showreels and portfolios, to how and where to network, interview practice and how to find work as a freelancer.

 

Ready to apply? No need to wait for UCAS – you can apply directly to Futureworks now!

Why Choose The Game Art Degree at Futureworks?

If you are studying an art or related creative course in sixth form or college and want to enhance your artistic and design skills while also pursuing your passion for games, then this course is ideally suited to you.

You will gain a wide range of technical skills with the ability to specialise in one or more core disciplines within the games industry.

You will benefit from the experience of our highly experienced tutor team who are all currently active within the industry. This means that they keep abreast of developments and ensure that the course content adapts every year to reflect the changing nature of industry. So you can be confident that the skills you are learning are relevant to the current games job market.

Students benefit from our small class sizes, meaning you will receive more individual time with tutors. It gives us the time and space to personalise the course around you and for us to develop suitable projects around your chosen specialisms.

This course is validated by the University of Central Lancashire (UCLan)

Your Game Art Career Opportunities

With such a broad range of artistic abilities under your belt, it is difficult to list all the roles in this growing industry that are available. However, successful graduates from the Game Art degree will be in pole position to become 2D Artists, 3D Environment Artists, 3D Character Artists and 3D Technical Artists. With opportunities becoming widely available both in the UK and overseas, this is the course that could allow you to become part of the next generation of inspirational Game Artists.

Location & Teaching

Your primary location of study will be at our Riverside Campus, which is located on New Bailey Street in Manchester. As part of your course, some of your lessons may take place at our Futureworks Studios facility located in MediaCityUK, a few miles from the city centre.

Futureworks recognises that the skills, competencies and contribution of its staff are vital to the delivery of high quality Higher Education. All programmes are managed by a dedicated Programme Leader and team of experienced tutors, and our excellent links with industry employers mean you’ll have access to exciting guest lectures and fantastic opportunities to gain experience on real-world projects.

Applying to this Course

To be considered for this course, you will require 104-120 UCAS points.

You can apply for this course by applying directly to Futureworks. Alternatively, you can apply via the UCAS system. The UCAS codes for this course are as follows:-

UCAS Code: I620

Institution Code: F98

If you have any questions about applying for a degree course please call us on 0161 214 4602, email [email protected] or look at our Admissions page.

Successful applicants will be invited to an interview where you will have the opportunity to talk about your work, influences and interests. A guide will be sent with your interview details to help you prepare for your interview. Ideal applicants will have a keen interest in art, design, and video games. You will be asked to bring any relevant examples of work with you, in the form of a portfolio. The portfolio is required for this course and applications will not be considered without the provision of a portfolio.

For your portfolio we recommend including some observational drawing, ideally life drawings. For any work that is large format or difficult to scan please take clear well-lit photographs of the pieces.

As well as including work done for school or college we like to see personal art so feel free to include original character work, personal illustrations or original fan art (i.e. art not copied from something). Experience in digital drawing/painting or 3D is not necessary prior to starting the degree, but if you have explored any of these avenues already then we’d love to see them. We like to see 8 or more finished pieces and take the presentation of the work into account.

All of our courses start in September and are full time, 3 year courses. More information on relevant dates can be found on the Term Dates page.

International Students

Futureworks is able to accept any applications from applicants who require a Student Visa (formerly called Tier 4 Visa) to study in the UK. Entry criteria for International students will vary. Please see International Students for full details.

“I've had a fantastic time studying game art at Futureworks, brilliant mentorship and guidance from the tutors has given me the skillset needed to fulfil my dream job as a concept artist. The course was really interesting and taught me all the essential skills and workflows needed to be a useful asset to any studio.”

Lucas Street (graduate, now a Concept Artist at Conductr)
Futureworks Game Art BA (Hons) Student

“The excellent support provided by tutors in the form of feedback combined with guest lectures helped me to network and prepare for my role within the industry. The course simulates aspects of the industry such and stand ups, deadlines and project pipelines which fosters an encouraging and creative environment.”

Emily Cooper (graduate and Concept artist at Hyper Luminal Games)
Futureworks Game Art BA (Hons) Student

Game Art
Unreal

Validated By

UCLan