Graduate Profile – 3D Environment Artist, Playground Games
“From day one I loved the 3D art modules”, Connor Stanley told us on a catch up. It makes sense, as his passion for 3D art has taken him from a bidding creator into a fully-fledged professional working on real titles.
Connor graduated from our BA (Hons) Games Design degree course in 2016 with a First Class Degree. He put in loads of hard work and it’s really shown with his move into industry – starting off by grabbing a Junior Environment Artist role at Toxic Games and then quickly advancing to 3D Environment Artist at Playground Games.
“The level of knowledge and detail that goes into today’s current game art is extraordinary and Futureworks helped massively – the tutors had such a knowledge of the industry!”
Connor entered national competitions and studied at the same time, and he found the entire experience beneficial. “With everything from visiting the BAFTA headquarters to showcasing our own product at EGX, Futureworks helped with tech advice and everything along the way”, Connor said. It’s safe to say that he felt at home when studying too, as he told us “You never really bond with someone like you do when developing a game. I was always excited by the projects as well as what we were learning. Everyday felt like a Saturday!”
We’re really proud of Connor, and we’re happy to see him get out there and do some proper industry work! But we can’t do all this and not ask about any secrets, right? So, our final question to Connor was about any super top secret industry knowledge that he could spill the beans on; to which he answered “I cant talk about what I’m currently working on – it’s secret for a reason! It would be very naughty of me! But I can say that companies want to see applicants who are adaptive and strong at the area they specialise in, so practice is essential!”
So we didn’t get any exclusive secrets this time, but we’ll let you off, Connor!
Check out Connor on LinkedIn.