The games industry is a double-edged sword in that while there are many exciting and diverse opportunities, it is also highly competitive. To address this, Futureworks has developed a Game Art degree which will produce graduates who have an extraordinarily wide skill set, thereby making them valuable as employees of either large game developers, or smaller independent game studios – or even as talented and in-demand freelancers.
Our experience in the industry made us realise that there was a clear need for a game art degree that merged traditional core art skills with 3D digital skills and also included an understanding of other roles within the game development process.
And this is that course.
We start by focusing on your existing traditional artistic abilities, covering areas such as life, still life and other observational art, including essentials such as proportion, anatomy and composition. This involves classes, projects, lectures and field trips and helps you to develop these non-digital aspects of your creative work.
At the same time we start to bring your work into the digital arena, working with industry standard hardware and software. You will explore 3D digital art, environments, digital painting and game engines. You will also become competent in 3D modelling, learning the necessary skills including character animation, lighting and digital sculpting.
Alongside these practical skills, we will give you a thorough understanding of game design fundamentals and an appreciation of the game design process and accepted workflows. You will learn the optimal balance between technical efficiency and stunning graphics.
There is also a theory-strand that runs through the course which examines the historical, contemporary and future roles and influences of conceptual art.
By the time you reach your third year, you will be ready for the challenge of your honours project. You will work with your tutor to define a project that will make the most of the abilities you have developed, while keeping it focussed on the career and specialisms that you hope to pursue.
If you’re an A level art student who wants to develop your traditional artistic skills while at the same time pursue your passion for games, then this is the course that is ideally suited to you.
You will gain a fantastic mix of traditional and digital art skills, while acquiring a detailed understanding of related professions and your potential role in the wider games industry.
You will benefit from the experience of our highly experienced tutor team who are all currently active within the industry. This means that they keep abreast of developments and ensure that the course content adapts every year to reflect the changing nature of industry. So you can be confident that the skills you are learning are relevant to the current games job market.
Our tutors also insist on smaller class sizes. This allows you to receive more individual time with tutors. It gives us the time and space to personalise the course around you and for us to develop suitable projects around your chosen specialisms.
With such a broad range of artistic abilities under your belt, it is difficult to list all the roles in this growing industry that are available. However, successful graduates from the Game Art degree will be in pole position to become 2D Artists, 3D Environment Artists, 3D Character Artists and 3D Technical Artists. With opportunities becoming widely available both in the UK and overseas, this is the course that could allow you to become part of the next generation of inspirational Game Artists.
The final qualification for this programme is awarded by the University of Central Lancashire.
As a guide, 20 credits typically represents around 52 hours of tutor contact time (e.g. lectures/workshops/feedback) and 148 hours of self-study time (usually over the course of a semester). These numbers may increase or decrease depending on the nature, length and level of the module, especially towards the end of the course.
We want to do everything we can to prepare you for working within the creative industries, and this is reflected in the way we teach and assess you. The course is mostly coursework based, which means your tutors will be able to give you constant, constructive feedback. Presentation techniques will give you valuable experience of how to present your thoughts and ideas successfully and enthusiastically, so you are better at selling your ideas to prospective employers.
The written work is an important part of assessment and will improve your communication skills. A combination of lectures, tutorials, peer reviews, discussions and observations will ensure that you’re industry ready. External trips will present you with a wider range of topics and the opportunity to expand your portfolio, whilst guest speakers will help you to understand the world of games, how it works and how you can make your mark on it.
Your primary location of study will be at our Riverside Campus, which is located on New Bailey Street in Manchester. As part of your course, some of your lessons may take place at our Futureworks Studios facility located in MediaCityUK, a few miles from the city centre.
Futureworks recognises that the skills, competencies and contribution of its staff are vital to the delivery of high quality Higher Education. All programmes are managed by a dedicated Programme Leader and team of experienced tutors, and our excellent links with industry employers mean you'll have access to exciting guest lectures and fantastic opportunities to gain experience on real-world projects.
Admissions requirements, course content and delivery can be subject to change to enable Futureworks to deliver a better quality of educational experience. Applicants are encouraged to check information on our relevant course pages from time to time, particularly before submitting any application for their academic year of study.
Students on degree courses at Futureworks are required to attend lessons according to the course timetable. Futureworks operates a Student Engagement Policy which has been developed as part of Futureworks' commitment to providing a supportive learning environment which enables all students who have chosen to study with us to achieve their full potential. The full Engagement Policy can be downloaded here.
Students are expected to pay their tuition fees (whether via a student loan and/or direct payment) on-time and in accordance with their Finance Agreement. If you fail to make payments according to the agreed schedule you may be suspended from your course until any outstanding fees are paid.
Students are liable for 25% of the course fees when they enrol in Term 1 (and stay after the 2 week change of mind period). If students attend in Term 2 they are liable for 50% of the course fees, and 100% if they attend in Term 3. Students will have a 2 week period at the beginning of the course where they will not be liable for fees if they leave the University.
If a student needs to retake any modules part-time, there is an additional tuition fee of £1127.50 per 20 credit module.
For it's Higher Education courses, Futureworks operates a robust three-stage complaints procedure which incorporates both the University of Central Lancashire and the Office of the Independent Adjudicator. The Complaints Procedure is intended to provide an accessible, fair and straightforward system which ensures an effective, prompt and appropriate response. The full procedure can be downloaded here.
As a provider of Higher Education, our commitment to you is important and we therefore need regulations, policies and codes of conduct, which are designed to protect and maintain both academic quality and your rights and responsibilities as Futureworks students.
You need to be aware of their existence and their relevance to you and your studies. Alongside this, you may also have other separate arrangements with external organisations, such as the Student Loans Company, which you will need to ensure that you fully understand.
UCLan's academic regulations ensure that all students are treated in a fair way – from the moment you are accepted on to a course, through to assessments and the qualification that you are awarded.
You can find out more about UCLan's general policy documents, which together form the student contract, the basis of the contractual relationship between you, Futureworks and the University, here.
'Unfair means' includes copying the work of others (plagiarism) and passing it off as your own, and other forms of cheating in assessments. The use of unfair means is taken very seriously by Futureworks, and if you are suspected of using unfair means, you could be subject to disciplinary action under the Futureworks disciplinary procedure which may jeopardise your status as a student.
You have the right to cancel and withdraw within 14-days from the date your contract with Futureworks is entered into (the day the you accepted our offer of a place on the course). To cancel your application, complete this form and return it to: Admissions, Futureworks, Riverside, Manchester, M3 5FS.
Below you'll find a few examples of the work produced by our BA (Hons) Game Art students whilst on the course.
Fees for the 2017/18 academic year are £6,765 per year.
You may be eligible for a student loan to cover most of the cost of your fees. Click here to find out more about tuition fee loans.
Alternatively, call us on 0161 214 4600 and speak to our admissions team to find out more.